![]() The most annoying thing is when it fails to generate enough food to satiate the ridiculous hunger meter. Forcing me to leave it behind since I wasn't able to craft any storage yet. At times, I've found resources I'd have no use for yet early in the game, while giving me nothing that I could use. ![]() The game regularly fails to generate appropriate resources for the player to use. While the survival aspect does add a certain flair to the isolation of the story. Meanwhile, the player needs to maintain a boat, craft equipment, and feed a hunger meter. Each chapter increases the ocean's size and available islands. The goal is to activate 3 towers and then go to a large shrine to go to the next chapter. Windbound starts you of in an ocean with a few procedurally generated islands. This is a game where luck matters more than skill, most of the time. Yet, it's interesting mechanics clash so drastically that it ultimately strips them of their enjoyment. It offers Wind Waker nostalgia in a sandbox(y) setting. Yet, The premise of this game is intriguing. I haven't encountered any bugs btw, and I truly appreciate the work that was put into this game. It felt like a relaxing trip on a warm summer day. What also helped me appreciate the game more is that Moana is my favorite movie and it reminds of that a bit, and the fact that I have played it in the summer which has also helped with the immersion. Although I have played around 200 games, this was my first survival game, and I didn't like the survival mechanics at first, because I was bad at it, but I have learned to like it as I got better at it. I loved the scenery, which is truly peaceful and beautiful, the sailing mechanics are very interesting and the sailing is my favorite thing to do in the game, and building your own boat is also exciting. ![]() I really enjoyed it and it felt like a journey. I loved the scenery, This game is not for everyone, but that does not mean it's a bad game. This game is not for everyone, but that does not mean it's a bad game. ![]()
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