![]() ![]() Make a right up to meet up with Anri again. You should be facing a suspension bridge. Then make a hard right, grab two more Souls, then make a hard left. When you reach the other end of the cave, grab the three Yellow Bug Pellets and a Large Soul of a Nameless Soldier, and take out the Skeleton Swordsman. Halfway down, take out the Crystal Lizard, which will drop a Dark Gem. When you're back at the lower level, take the rightmost passage, which will lead you into a cave. Grab the Grave Warden's Ashes and the Carthus Rouge before going back down. This is patrolled by a couple Skeleton Swordsmen. Taking either of the two closest passages will take you up to the same area. Grab the two Titanite Shards and take on the Skeleton Swordsman. At the end of the passage is a Carthus Bloodring. Halfway up the passage is a Titanite Shard. Simply dodge sideways to avoid their charges. The Skeleton Wheel relies on direct rolls toward you. The wider passage on the right will lead you to variety of enemies including a Lesser Crab, Writhing Rotten Flesh and a Skeleton Wheel. The passage on the left will lead you to a Knight Slayer's Ring, an Ember and a My Thanks! gesture. Going right of the boulder's path will lead you to a T-intersection. At the end of the boulder's path is a Dark Gem. When the boulder goes right, make a left and run down the stairs. Return back to the intersection with the boulder in the hallway. Follow it, then make a left, leading you to the next bonfire. Once again, wait for the boulder to pass right. When it passes right, go left to grab the Soul and return to the hallway from where you came from. Note the skeleton boulder that's rolling back and forth through the next hall. Note that there is an Ember at the back of the hole. Instead of falling through the hole in the floor at the end of the hall, make a right. You'll immediately encounter two more Swordsmen, a Soul and another trap button. When you see another Skeleton Swordsman, veer right. If you make you way to the back of this section, you'll find a Carthus Milkring. About a third of those jars contain homing dark spells, so defend yourself accordingly. Some of the Skeletons on this path are also using dark spells with homing capabilities.Īfter making the first right down the hallway, look for a section to your right that's packed with bones in jars. Look for slightly elevated tiles these are actually the buttons that trigger the traps. If you're particularly efficient with your stamina or can withstand the impact of the boulder, you can spend a couple extra seconds grabbing the Soul on the stairs.Ĭontinue down the passage while being mindful of the traps on the main path. You can recover stamina by stepping left or right of the boulder's path at the bottom of the steps. When you're about one third the way down the long set of stairs, run there's a boulder right behind you. Head back to the doorway previously blocked by the Swordsman. To the right is a Bloodred Moss Clump and another Twinkling Titanite. Killing it will grant you a Twinkling Titanite. At the opening of the passage, look left for a Crystal Lizard. You'll find Anri the NPC down this passage. Defeat that him and his buddy nearby.īefore passing through the doorway, head straight and through the other doorway. Note the Skeleton Swordsman blocking the doorway. To continue on the critical path, go right. When you exit the hallway, you'll be in the lower tier of the previous room with the multiple pillars. Go back to the arched doorway and make a right. Go down the passage and grab the Carthus Pyromancy Tome. Attack the arched illusionary wall nearby. Go down the path, take on the knife-throwing Skeleton Swordsman and grab the Sharp Gem. Grab the Soul of a Nameless Soldier at the bottom. Return to the T-intersection, pass the stairs, head to the end of the hallway and go down the ladder. At this T-intersection, make a right, kill the skeletons and grab a Soul of a Nameless Soldier. When you're inside the room with the multiple pillars, make a left and go up the stairs. If the Skeleton Swordsman on the bridge is giving you trouble, you can lure it to the open area at the beginning of the catacombs for a more open combat area. Once inside the catacombs, make a left, grab the Carthus Rouge, then cross the bridge on the right. Note that many, but not all of the Skeletons will need to be killed twice before they're considered truly dead. Head to the altar to open the passage to the catacombs. Click the map to make it larger, and be sure to check out all of our Dark Souls 3 maps.Īccess the catacombs by going back to the Abyss Watchers bonfire. ![]()
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